const bytesToWrite = Math.min(view.byteLength, bytesAvailable);
When it was done, I asked it to write a simple SDL based integration example. The emulator was immediately able to run the Jetpac game without issues, with working sound, and very little CPU usage even on my slow Dell Linux machine (8% usage of a single core, including SDL rendering).
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你可以理解为,Google 和三星一起联手,做了一个全球版的「豆包手机」(准确来说叫豆包手机助手)。Galaxy S26 系列只是开始,这些能力后续会推送到 Google Pixel 10 手机,以及更多 Android 17 设备上。