Towerborne was originally envisioned as an always-online MMO-lite action RPG brawler. Players would group together with their friends in a shared social space known as The Belfry. From there, players would venture out to the hexagonal world map and enter into 2.5D side-scrolling brawler combat missions. Loot, quests, and an ever-expanding world map provide a compelling "just one more" gameplay loop. The live-service structure meant the game would be ever-changing and expanding with new content and features continuously releasing over time.
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python scripts/convert_nemo.py checkpoint.nemo -o model.safetensors --model eou-120m
“There’s a pool, I think, of wannabe buyers who have just been sitting on the sidelines and waiting for rates to come down,” Daniel Seely told WSJ. “If they see a drop from above 6, to having that first number be 5, I think that would bring a lot of people out.”